AdventOfCode/AoC_2025/Day10.cs

96 lines
3.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Common;
using System.IO;
using System.Linq;
using AdvenOfCode.Contracts;
namespace AoC_2025;
public class Day10 : IPuzzleSolver<long>
{
private static int done = 0;
private (uint lamps, uint[] buttons, int[] joltages)[] ParsePuzzleInput(string path)
{
var puzzleInput = File.ReadAllLines(path)
.Where(line => !string.IsNullOrWhiteSpace(line))
.Select(line => line.Split(' ', StringSplitOptions.RemoveEmptyEntries))
.Select(instruction => instruction switch
{
[var lamps, ..var buttons, var joltages] => (lamps: lamps[1..^1], buttons, joltages: joltages[1..^1]),
_ => throw new DataException("Misaligned data")
})
.OrderBy(inst => inst.lamps.Length)
.ToArray();
var lamps = puzzleInput
.Select(input => input.lamps)
.Select(lamps => lamps.Index())
.Select(ixlamps =>
ixlamps.Aggregate((uint)0L, (acc, ixLamp) => acc | ((uint)(ixLamp.Item == '#' ? 1L : 0L) << ixLamp.Index)))
.ToArray();
var buttons = puzzleInput
.Select(input => input.buttons)
.Select(buttons => buttons
.Select(button => button[1..^1]
.Split(',', StringSplitOptions.RemoveEmptyEntries)
.Select(lampIndex => int.Parse(lampIndex))
.Aggregate((uint)0L, (acc, lampIndex) => acc | ((uint)1 << lampIndex)))
.ToArray())
.ToArray();
var joltages = puzzleInput
.Select(input => input.joltages)
.Select(joltage => joltage
.Split(',', StringSplitOptions.RemoveEmptyEntries)
.Select(jolt => int.Parse(jolt))
.ToArray())
.ToArray();
var res = lamps
.Zip(buttons, (lamp, button) => (lamp, button))
.Zip(joltages, (bl, joltage) => (bl.lamp, bl.button, joltage))
.ToArray();
return res;
}
public long SolvePart1(string pathToPuzzleInput)
{
var instructions = ParsePuzzleInput(pathToPuzzleInput);
Console.WriteLine($"total: {instructions.Length}");
var minCounts = instructions
.Select(ins => GetMinCountButtonPressesForLamps(ins.lamps, ins.buttons))
.ToArray();
return minCounts.Sum();
}
public long SolvePart2(string pathToPuzzleInput)
{
return 0;
}
private static long GetMinCountButtonPressesForLamps(uint lamps, uint[] buttons)
{
var presses = 0L;
HashSet<uint> lampStates = [lamps];
while (lampStates.All(state => state > 0) && presses < 100)
{
lampStates = lampStates
.Select(lampState => GetLampStates(lampState, buttons))
.Aggregate((current, states) => [..current,..states])
.ToHashSet();
presses++;
}
var amount = Interlocked.Increment(ref done);
Console.WriteLine($"done: {amount}, presses: {presses}");
return presses;
}
private static uint[] GetLampStates(uint lampState, uint[] buttons)
{
var states = buttons
.Where(button => (lampState & button) > 0)
.Select(button => lampState ^ button);
return [..states];
}
}