Refactor Day07 to simplify timeline count logic and remove redundant methods

This commit is contained in:
Sebastian Lindemeier 2025-12-08 10:19:31 +01:00
parent 92ef64fd88
commit 14e4a8dfe9
1 changed files with 16 additions and 27 deletions

View File

@ -29,14 +29,14 @@ public class Day07 : IPuzzleSolver<long>
{
var grid = ParsePuzzleInput(pathToPuzzleInput);
var start = GetStart(grid);
var nodesWithCount = GetNodesTraversedWitTimelineCount(grid, start, [], []);
return nodesWithCount[start];
var nodesWithCount = GetTimelinesCountRecursive(grid, start, []);
return nodesWithCount;
}
public long SolvePart2Again(string pathToPuzzleInput)
{
var grid = ParsePuzzleInput(pathToPuzzleInput);
var nodesWithCount = GetNodesTraversedWitTimelineCount(grid);
var nodesWithCount = GetTimelinesCount(grid);
return nodesWithCount.Sum();
}
@ -76,40 +76,29 @@ public class Day07 : IPuzzleSolver<long>
}
}
private Dictionary<Coordinate, long> GetNodesTraversedWitTimelineCount(string[] grid, Coordinate current, HashSet<Coordinate> path, Dictionary<Coordinate, long> nodeCountVisited)
// Dictionary only for memoization
private long GetTimelinesCountRecursive(string[] grid, Coordinate current, Dictionary<Coordinate, long> nodeCountVisited)
{
if (current.x >= grid.Length || nodeCountVisited.ContainsKey(current))
if (current.x >= grid.Length)
{
nodeCountVisited = UpdateNodeVisitedCounts(current, path, nodeCountVisited);
return nodeCountVisited;
return 1;
}
nodeCountVisited[current] = 0;
path.Add(current);
if(nodeCountVisited.TryGetValue(current, out var count)) return count;
if (grid[current.x][current.y] == '^')
{
var resLeft = GetNodesTraversedWitTimelineCount(grid, (current.x, current.y - 1), [..path], nodeCountVisited);
var resRight = GetNodesTraversedWitTimelineCount(grid, (current.x, current.y + 1), [..path], resLeft);
return resRight;
var resLeft = GetTimelinesCountRecursive(grid, (current.x, current.y - 1), nodeCountVisited);
var resRight = GetTimelinesCountRecursive(grid, (current.x, current.y + 1), nodeCountVisited);
nodeCountVisited[current] = resLeft + resRight;
return resLeft + resRight;
}
var res = GetNodesTraversedWitTimelineCount(grid, (current.x + 1, current.y), [..path], nodeCountVisited);
var res = GetTimelinesCountRecursive(grid, (current.x + 1, current.y), nodeCountVisited);
nodeCountVisited[current] = res;
return res;
}
private static Dictionary<Coordinate, long> UpdateNodeVisitedCounts(Coordinate current, HashSet<Coordinate> path, Dictionary<Coordinate, long> nodeCountVisited)
{
var addAmount = nodeCountVisited.GetValueOrDefault(current, 1);
foreach (var node in path)
{
nodeCountVisited[node] += addAmount;
}
return nodeCountVisited;
}
private long[] GetNodesTraversedWitTimelineCount(string[] grid)
private long[] GetTimelinesCount(string[] grid)
{
var numbersGrid = grid
.Select(line => line.Select(c => 0L).ToArray())