Refactor Day09 to rename MinMax to CoordinatePair and update related method names for consistency
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@ -5,7 +5,7 @@ using System.IO;
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using System.Linq;
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using AdvenOfCode.Contracts;
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using Coordinate = (long x, long y);
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using MinMax = (long minX, long minY, long maxX, long maxY);
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using CoordinatePair = (long minX, long minY, long maxX, long maxY);
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namespace AoC_2025;
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@ -24,7 +24,7 @@ public class Day09 : IPuzzleSolver<long>
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public long SolvePart1(string pathToPuzzleInput)
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{
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var redTiles = ParsePuzzleInput(pathToPuzzleInput);
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var possibleRectangles = GetAllPossibleRectanglesAsMinMax(redTiles);
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var possibleRectangles = GetAllPossibleRectanglesAsPairs(redTiles);
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var areas = GetOrderedAreas(possibleRectangles);
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return areas.First();
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}
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@ -32,47 +32,47 @@ public class Day09 : IPuzzleSolver<long>
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public long SolvePart2(string pathToPuzzleInput)
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{
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var redTiles = ParsePuzzleInput(pathToPuzzleInput);
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var borders = GetBordersAsMinMax(redTiles);
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var possibleRectangles = GetAllPossibleRectanglesAsMinMax(redTiles);
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var borders = GetBordersAsPairs(redTiles);
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var possibleRectangles = GetAllPossibleRectanglesAsPairs(redTiles);
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var containedRectangles = GetRectanglesContainedInBorders(possibleRectangles, borders);
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var areas = GetOrderedAreas(containedRectangles);
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return areas.First();
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}
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private IOrderedEnumerable<long> GetOrderedAreas(IEnumerable<(long minX, long minY, long maxX, long maxY)> containedRectangles)
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private IOrderedEnumerable<long> GetOrderedAreas(IEnumerable<CoordinatePair> containedRectangles)
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{
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return containedRectangles
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.Select(rectangle => GetArea((rectangle.maxX, rectangle.maxY), (rectangle.minX, rectangle.minY)))
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.OrderDescending();
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}
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private IEnumerable<(long minX, long minY, long maxX, long maxY)> GetRectanglesContainedInBorders(IEnumerable<(long minX, long minY, long maxX, long maxY)> possibleRectangles, (long minX, long minY, long maxX, long maxY)[] borders)
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private IEnumerable<CoordinatePair> GetRectanglesContainedInBorders(IEnumerable<CoordinatePair> possibleRectangles, CoordinatePair[] borders)
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{
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return possibleRectangles
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.Where(rectangle => IsRectangleInsideBorders(borders, rectangle));
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}
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private IEnumerable<(long minX, long minY, long maxX, long maxY)> GetAllPossibleRectanglesAsMinMax(Coordinate[] redTiles)
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private IEnumerable<CoordinatePair> GetAllPossibleRectanglesAsPairs(Coordinate[] redTiles)
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{
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return Combinations(redTiles).Select(x => AsMinMax(x.a, x.b));
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}
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private MinMax[] GetBordersAsMinMax(Coordinate[] redTiles)
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private CoordinatePair[] GetBordersAsPairs(Coordinate[] redTiles)
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{
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return GetBorder(redTiles).Select(x => AsMinMax(x.a, x.b)).ToArray();
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return GetBorders(redTiles).Select(x => AsMinMax(x.a, x.b)).ToArray();
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}
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private bool IsRectangleInsideBorders((long minX, long minY, long maxX, long maxY)[] borders, (long minX, long minY, long maxX, long maxY) rectangle)
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private bool IsRectangleInsideBorders(CoordinatePair[] borders, CoordinatePair rectangle)
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{
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return !borders.Any(border => RectangleOverlapsBorder(rectangle, border));
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}
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private MinMax AsMinMax(Coordinate a, Coordinate b)
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private CoordinatePair AsMinMax(Coordinate a, Coordinate b)
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{
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return (Math.Min(a.x, b.x), Math.Min(a.y, b.y), Math.Max(a.x, b.x), Math.Max(a.y, b.y));
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}
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private bool RectangleOverlapsBorder(MinMax rectangle, MinMax borderSegment)
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private bool RectangleOverlapsBorder(CoordinatePair rectangle, CoordinatePair borderSegment)
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{
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return rectangle.minX < borderSegment.maxX && rectangle.minY < borderSegment.maxY &&
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rectangle.maxX > borderSegment.minX && rectangle.maxY > borderSegment.minY;
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@ -83,13 +83,6 @@ public class Day09 : IPuzzleSolver<long>
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return (Math.Abs(tileA.x - tileB.x) + 1) * (Math.Abs(tileA.y - tileB.y) + 1);
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}
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private IEnumerable<(Coordinate tileA, Coordinate tileB)> GetAllCombinationsSortedByArea(IEnumerable<Coordinate> tiles)
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{
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var combinations = Combinations(tiles)
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.OrderByDescending(x => GetArea(x.a, x.b));
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return combinations;
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}
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private IEnumerable<(TValue a, TValue b)> Combinations<TValue>(IEnumerable<TValue> values)
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{
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var enumeratedValues = values.Index().ToArray();
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@ -101,9 +94,8 @@ public class Day09 : IPuzzleSolver<long>
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return pairs;
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}
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private IEnumerable<(Coordinate a, Coordinate b)> GetBorder(IEnumerable<Coordinate> tiles)
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private IEnumerable<(Coordinate a, Coordinate b)> GetBorders(Coordinate[] tiles)
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{
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var allTiles = tiles.ToArray();
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return allTiles.Zip([..allTiles[1..], allTiles[0]], (a, b) => (a, b));
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return tiles.Zip([..tiles[1..], tiles[0]], (a, b) => (a, b));
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}
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}
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