Extract Coordinate, IntegerRange and Coordinate3d to new AdventOfCode.HelperClasses project and refactor solution for modularity and type consistency

This commit is contained in:
Sebastian Lindemeier
2025-12-12 13:14:17 +01:00
parent 85516cd783
commit aaf32260d0
13 changed files with 119 additions and 143 deletions
+6 -11
View File
@@ -1,11 +1,6 @@
using System;
using System.Collections.Generic;
using System.Data.Common;
using System.IO;
using System.Linq;
using AdvenOfCode.Contracts;
using AdvenOfCode.Contracts;
using AdventOfCode.Extensions;
using Coordinate = (long x, long y);
using AdventOfCode.HelperClasses;
using CoordinatePair = (long minX, long minY, long maxX, long maxY);
namespace AoC_2025;
@@ -17,7 +12,7 @@ public class Day09 : IPuzzleSolver<long>
var puzzleInput = File.ReadAllLines(path)
.Where(line => !string.IsNullOrWhiteSpace(line))
.Select(line => line.Split(',', StringSplitOptions.RemoveEmptyEntries).Select(str => long.Parse(str)).ToArray())
.Select(numbers => (numbers[0], numbers[1]))
.Select(numbers => new Coordinate(numbers[0], numbers[1]))
.ToArray();
return puzzleInput;
}
@@ -43,7 +38,7 @@ public class Day09 : IPuzzleSolver<long>
private IOrderedEnumerable<long> GetOrderedAreas(IEnumerable<CoordinatePair> containedRectangles)
{
return containedRectangles
.Select(rectangle => GetArea((rectangle.maxX, rectangle.maxY), (rectangle.minX, rectangle.minY)))
.Select(rectangle => GetArea(new Coordinate(rectangle.maxX, rectangle.maxY), new Coordinate(rectangle.minX, rectangle.minY)))
.OrderDescending();
}
@@ -71,7 +66,7 @@ public class Day09 : IPuzzleSolver<long>
private CoordinatePair AsPair(Coordinate a, Coordinate b)
{
return (Math.Min(a.x, b.x), Math.Min(a.y, b.y), Math.Max(a.x, b.x), Math.Max(a.y, b.y));
return (Math.Min(a.X, b.X), Math.Min(a.Y, b.Y), Math.Max(a.X, b.X), Math.Max(a.Y, b.Y));
}
private bool RectangleCrossesBorder(CoordinatePair rectangle, CoordinatePair borderSegment)
@@ -82,7 +77,7 @@ public class Day09 : IPuzzleSolver<long>
private long GetArea(Coordinate tileA, Coordinate tileB)
{
return (Math.Abs(tileA.x - tileB.x) + 1) * (Math.Abs(tileA.y - tileB.y) + 1);
return (Math.Abs(tileA.X - tileB.X) + 1) * (Math.Abs(tileA.Y - tileB.Y) + 1);
}
private IEnumerable<(Coordinate a, Coordinate b)> GetBorders(Coordinate[] tiles)